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About me
I am extremely passionate about video games and art, with great enthusiasm to learn new skills and techniques that I can use to improve my work. I have recently found a strong interest in character animation and have been experimenting in my free time to create short samples to attempt new methods to creating professional and appealing animations.
Having experience in using a range of 3D software like Maya to create assets and utilising the animation tools to create a series of custom character animation cycles that I implemented into a personal project. Using Blendspaces and Animation Blueprints within Unreal Engine 5 to seamlessly transition from cycles during gameplay.
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